Economics +50% each imp Bank (computers) ->
Automated Exchange (True Artificial Intelligence) -> ???? (Energy Age?)
Research +50% each imp University (None) ->
Orbital Lab (Space Communities) -> ???? (Energy Age?)
Production Manufacturing Plant (Robotics) ->
Nanite Plant (Nanotechnology)
Corruption Police Station (None) ->
correctional facility (Genetics?)
Power Plants Coal plant (None, but loads of
pollution, Hydro Plant (Ecology), Nuclear Plant (Nuclear Power), Orbital Solar
Plant (Commercial Space Travel), Tidal Harness (Coastal facility, Ultra
Pressure Machinery).
Harbors Fishing Port (for food in seas, None)
-> Naval Port (for vet ships, Synthetic Fibres), Commercial Port (for
commerce in seas, Automated Transportation)
Barracks (Humanoid Machine Soldiers)
Spaceport (Commercial Space travel) acts like
an airport
City growth imps Water purifier (Miniaturization,
replaces aqueduct) -> Archaeologies (Nanotechnology, replaces hospital),
Hydroponic Domes (Commercial Space travel, replaces Granary?)
City Defenses Urban Fortifications (Synthetic Fibers,
replaces civil defense), Coastal defense (Automated Weaponry), SAM batteries
(Rocketry)
Happiness Sports Arena (None, 1 happy face),
Sensorium (Advanced Algorithms, 2 happy face)
Information Age, Synthetic Age, Energy Age, and
Space Age
The Information Age, The Nanotech Era, The
Empires Period, The Quantum Age
Information Age, Synthetic Age, Nano Age, and
Quantum Age
The Information Age, The Nanotech Era, The
Empires Period, The Quantum Age
Information age is based on the assumption that
it starts at the 70s, and the Internet is like an early wonder. Then it
advances to fission power, followed by miniaturization and early robotics, then
early genetic engineering, fusion power, and kinetic weapons, and it ends with
proto-Nanotechnology.
Nano-tech era begins with Nano factories, 293K
Superconductors, and advanced hydroponics, moving onto advanced robotics, true
AI, orbital colonies and orbital everything pretty much, and next early laser
weapons, genetic enhancement, proto biogenesis, and it ends with sub-atomic
manufacturing, simple weather control, and early thought controls (sort of like
thinking of doing things, and they happen).
Empires Period starts off with true energy
weapons, quantum computers, proto-physics manipulation, and large scale
asteroid mining. Next it advances towards molecular armor and combat power
armor. Then it advanced combat mechs, early energy shielding, and
teleportation. The period ends with orbital energy cannons (basically the ICBM
equivalents. Nukes earlier will be more like cruise missiles).
The Quantum Era starts with artificial gravity
modifiers, quantum manipulation, and FTL travel. Next comes quantum reactive
armor, true invisibility, and singularity shields (equal to the SDI missile
defense). And finally, it ends with biotechnology (sort of like comparing 20th
century technology to 2nd century technology).
The Gaia controller' for a nano-tech advance,
places recycling center in all cities.
'Space Elevator' in the early space age,
increases trade (like the Colossus).
'US Robots and Mechanical Men HQ' in the
Synthetic Age, from Isaac Asimov's novels, increases production?
Some kind of 'Supercollider' in the information
age, doubles research in one city.
'SETI' could be retained as in the standard
game.
'Immortality' to replace 'Longievity', in the
synthetic age.
'Skynet' at 'True Artificial Intelligence',
makes people happy but might cause a 'meltdown'.
'Star Wars' in the energy age, increases city
defences.
I'll have a think for some more and let you
know if I come up with anything really good. One question - what is the tech
tree for the 3rd age (Energy Age) going to look like and revolve around.
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